In our last post we covered our first five tips to achieving social media success starting with: setting goals; how to stay organised; making it personal; targeting your audience; and making friends. Part two provides our last five tips on how to achieve and maintain social media success.
So you have decided to build an app? You’ve tested your ideas with your family, friends on social media and everybody that is willing to help you succeed. But you need to take your app to the next level and that will probably involve a few thousand more friends. So what are some of our top tips to achieve social media success.
Marketing your mobile game is essential for its success. A marketing strategy is your road map to help ensure you don’t get burned by the highly competitive, and often highly expensive, mobile game marketing landscape (or buried among the nearly 900 apps released in the App Store each day).
At the end of 2015, a number of mobile app developers and industry observers noticed a significant change in the way the Apple App Store search algorithms return results. App search results now appear to be more intelligent and far more relevant – especially amongst the top results – than in previous months.
Currently, there are over 1 billion users on YouTube. Thats over 6 billion videos watched each month and the total number of hours watched is growing 50% year over year. As the platform grows it will become a medium that offers so much more: from entertainment to information and its not solely limited to product brands.
Mobile game marketing takes persistence, trial and error. As indie game developers, we just want to spend most of our time on the game design and production. To be successful at marketing your mobile games, you have to understand your games and its audience. Here are some important steps for indie developers on a budget.
The hardest part of being a indie mobile gaming developer is not the building and delivery of the app, but working out how to market it. Because let’s face it, the aim is to get people to download, play, pay and recommend to others.